Chromatic Draconian Soldier
Humanoid XP Elite
HP: +8/lvl + constitution score
Resist: 5 at 1st lvl against element of the breath weapon. 10 at 11th. 15 at 21st lvl.
Saving Throws: +2
Speed: (flight: clumsy) half the land speed (this only applies to ones with wings.)
Action points: 1
Powers: Breath Weapon (daily) * Acid, Cold, Fire, Lightning, or Poison
Close blast 4; lvl +2 vs Reflex; 2d8 + Constitution modifier damage of one of the following types: acid, cold, fire, lighting, or poison. The damage type does not change once it is chosen.
They had their rite of birth as dragons taken away from them. Now they find that they don't need to be large powerhouses of magic to be taken as a force to be reckoned with.
Average Height: 5''-5'' 10'
Average Weight: 170-190 lbs.
Ability Scores: -2 Intelligence, +1 Strength, +1 Wisdom, +2 Charisma
Speed: 6 squares
Languages: Common, Draconic
Skill Bonuses: +1 Arcana, +2 Intimidate
Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hp + your constitution modifier.
Natural Armor: Your scales give you a +1 to your AC.
Dragon Breath: You can use dragon breath as a daily power.
Draconian's Revenge: This power is triggered from the character's death.
Dragon Breath Draconian Racial Power
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Daily* Acid, Cold, Fire, Lightning, or Poison
Standard Action Close Blast 4
Targets: All creatures in area.
Attack: Strength +1 vs Reflex, Constitution + 1 vs Reflex, or Dexterity + 1 vs Reflex
Hit: 1d8+Constitution Modifier Damage
Increase to +4 bonus and 2d8+Constitution modifier damage at 11th lvl, and to +6 bonus and 3d8 +Constitution modifier damage at 21st lvl.
Special: When you create your character, choose strength, constitution, or dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type. These two choices remain throughout your character's life and do not change the power's other effects. You also gain 2 resistance to whatever breath weapon you choose.
Draconian's Revenge Draconian Racial Power
You feel your life slipping away from you as your enemy smiles at your demise. But you know he wont be smiling for long!
Immediate Interrupt Personal
Trigger: Death of the Character
Effect: Roll a d20. The range of numbers rolled determines the result (See Below).
(1-10) Shrapnel Skeleton
Close Burst 2
Attack: Constitution + 10 vs. Reflex
Hit: 2d10 + Constitution Modifier Damage
The character's flesh crumbles to dust, revealing a skeleton that explodes in a shower of bone shards.
(11-20)Stone Dead (Polymorph)
The character turns into a statue and the square it occupies becomes difficult terrain that provides cover. If the character was reduced to 0 hit points by a melee attack using a weapon, it makes the following attack against that weapon's wielder: Constitution +7 vs. Reflex; The target is disarmed and the weapon is stuck partially inside the statue. An adjacent character or creature can yank the weapon out as a standard action. The statue crumbles at the end of the encounter.
Kidnapped as eggs and transformed by the dark forces. This race has spent much of its infancy as servants to evil lords, cults, wizards, and gods alike. However, one day, they began to rebel and a revolution began to spread around the world. Many of their populations were liberated and they began to go about their lives with their newly found free will. Unfortunately it turns out the majority of the world resented them for their bloodthirsty history. As outcasts from both the sides of good and evil, they are either trying to start their own civilization or traveling the world as adventurers to find good places to start settling or just to gather treasure for their greedy draconic natures.
Play a Chromatic Draconian if you want......
- to look like a dragon.
- to choose a race that can't be described as being either good or bad.
- to breathe acid, cold, fire, lightning, or poison.
Just like Dragonborn, they resemble humanoid dragons but they have tails. The fact that they are born from the eggs of true dragons also gives them more of a draconic appearance than Dragonborn. However they are not as big nor are they as strongly built as their socially accepted counterparts. They usually stand at about 5 feet and weigh about 190 lbs or more. They have talons on their hands and feet with three fingers and a thumb on each hand. Normally their faces have many features that vary differently between individuals. Some have more pointed snouts, frills, strong brows, or even unique arrangements of the horns. Some of them even sport large, leathery wings on their backs. Unfortunately they can't fly as well as they would seem to do so. Their eyes are shades of blue, green, red, or yellow. The scales are larger than those of the Dragonborn.
Their appearance and the color of their scales varies from the eggs they are born from. Usually they appear to be smaller versions of the dragon they're related to. Blacks have shiny obsidian scales, slightly ragged looking wings, and forward pointing horns on the sides of the head. Whites have ivory scales and are wingless. Reds have scales of deep crimson with purple stripes on the wings and sport two large horns on their heads. Blues have cobalt scales, a horn on the head that sparks with electricity once in a while, and they are wingless like the whites. Greens sport emerald scales that do not have as much luster as some of the others and they seem to emit wisps of green gas from their nostrils once in a while. Rumors tell of draconians born from gray, brown, and purple eggs but it is not certain if these are true as they are only shared in pubs and taverns.
Unlike most humanoids gender differences are not shown the usual way. Both males and females seem very much alike but can be distinguished by their size. Males have a slightly muscular build and the females are smaller.
Attitudes and Beliefs
Some of the more arrogant draconians believe themselves to be higher than many of the other races and that the reason why they suffer so much discrimination is that those races are aware of it. Others believe that the whole world fears them for the powers they are capable of. Of course this is far from the truth as they were forced to be soldiers for the domination of others. So, this makes people view them as a bunch of lizards blowing hot air like their ancestors did.
If it's one thing they will all agree on their beliefs is that they believe that love and compassion shows weakness. This is why they show a bit on annoyance when given a sign of affection. Females tend to use it on the males as a way to mess with them or humiliate them in public. They do, however, only love one thing and that is treasure, gems, and money. Anything that shines and glitters they want. This gives them a habit or hoarding like their dragon ancestors did.
Draconians don't normally form communities and instead adopt the nearest ones they can find after liberation. One would find a lot of them in the urban slums of cities as they are not allowed to live in the upper class areas. In small villages in the country, they would live in the outer rim away from the square. The reasoning behind it is the way draconians pass on. You either get a whimper or a bang. Some will turn to stone and crumble to dust while others will disintegrate with their skeletons exploding. Most races don't want any of it and prefer to keep them far away over it.
For the unlucky ones who couldn't find a community to adopt, they either tried to start their own or just live a hermits. The few villages they build seem a bit like something a bit past square one. They gather materials they've stolen from other communities to build shacks and huts around openings of caves. The caves are reserved for the elected leaders while members of the lower class live in their own built homes. Those who are desperate tend to instead attack small villages and drive out the occupants to take for their own.
As mentioned before, their leaders are elected through the typical methods of a democracy. All the members of the group vote for chosen individuals to see who would take the position. The one with the most votes is in charge of everything until they are voted out or dead. This makes a lot of draconians try to take the position of leader by electing themselves when the time comes or by killing the current leader. In most cases, assassination of the heads never happens.
When draconians go off to explore the world, there are always two things on their mind. They want a lot of treasure and they want a home to keep it. They will join parties of other adventurers as long it involves any of it. It doesn't matter who they are with are what they have to face. The reward is all that matters. They often don't care who lives or dies for their gain. After collecting enough, they want to explore some more to find a base of operation where they can keep their spoils safe.
Assassin: Every assassins' guild is looking for new recruits and draconians are no exception. Their past experiences of killing targets from their former masters could lead them to this path. One must not also forget that their deaths leave behind very little evidence of which guild they would come from. All that will be left is dust and bone shards.
Cleric: One thing that many people find unusual about draconians was their neutrality in the war between the dragon gods and how the majority refuses to worship either of them. As clerics they prefer to look to other gods instead. But there are rumors of a few draconian clerics who joined the war. The only question is who those draconians are and why they changed their position.
Fighter: A draconian fighter is a bit more swift when it comes to the way they battle. They could either rush forward and show no mercy or do simple hit and run tactics to keep the enemy on their tail into a trap. They will most likely try to intimidate their opponents at first to avoid an unneeded battle. Those who use such tactics take pride on how scary of a face they can make while doing so.
Paladin: Draconians love being paladins since they find it to be an excuse to get fancy suits of armor to add to their collections. While working in dragonborn communities, they would call on Bahamut for power in order to stay welcome among their kin. Tiamat, on the other hand, promises to provide great wealth to her paladins and many have fallen for her temptation.
Rogue: Since treasure is on the mind of a draconian, being a rogue is a favorite to them. They would use their abilities to rob blind as many people as possible either through stealth or straight intimidation tactics. Their favorite pass-time is practicing with picking locks since they love finding treasure in locked chests. It's the challenge that makes it more worth their while.
Sorcerer: Due to the amount of magic flowing in their blood, being a sorcerer comes naturally to draconians. They would certainly go the path of the dragon sorcerer to utilize their full potentials as draconic beings but there are a few who instead call upon the elemental chaos for their magic. Dragon sorcerers usually feel more close to their kin and tend to think of themselves as those few who didn't have their souls shattered like the others.
Roleplaying this Race
When playing a chromatic draconian, there are some points to consider
You are created to destroy. You were born in the laboratory of a power-hungry wizard or sorcerer who wanted to exploit you to destroy their enemies. Even after liberated you still have something in your mind that thirsts for the blood of your opponents. It makes it even more tempting since the other races keep beating you down as if you were still a threat to them and they might be making you into a threat without knowing it. You try to resist such temptations with the valuables you find on your adventures.
Your soul is shattered. At birth, you came into the world with eleven brothers and sisters. All of which have almost the same personality and mannerisms you do. You may or may not be aware that the only way for you to become a true dragon as you wished you were in the first place is to have your siblings join you in a ritual that will make you whole. This leaves you with a choice. Will you travel the world to have a family reunion or just remain a draconian for the rest of your ticking time-bomb of a life?
You are xenophobic. Any other race that is not dragon kin cannot be trusted and it is your kin that you call friend. Dragonborn are a source of the few acceptance you get. Kobolds bow to you as they believe you are an aspect or avatar of the dragons they worship. You like and respect the qualities of only these two races. However, you will make exceptions with the few who prove themselves worthy of your trust.
Draconian Characteristics: Greedy, stubborn, cold, short tempered, sometimes cowardly, driven to prove one's self worth, reclusive, proud, cunning, clever, rebellious, self-confident, intimidating.
Male Names: Alin, Borgoth, Cortoy, Darafors, Erdon, Frajid
Female Names: Ashira, Balanit, Nali, Petuce, Racsil, Sylstra
Sometimes draconian names will come from what is written on the egg shells by their former parents. So, there are cases where some of them have the names of normal dragons. This would be quite natural as they believe the name is given to them as a birthright and they want to live up to the feeling it gives. They may also take nicknames and aliases if a new one is needed in the case of being a target for bounty hunters.
Metallic DraconiansThe majority of Draconians in the world usually fall under the Metallic line since the eggs are very prized by those in the forces of evil. They don't end up being the same as their Chromatic relatives when created. They will be evil like their creators, but those who have been liberated may become unaligned and join the efforts of the Chromatics if they find it worth their time. On the other hand, they may instead become chaotic evil, continuing the malice they were created for without mercy or remorse.
Draconian CreationCalling upon the dark forces, you drip corrupted blood onto the shell of a dragon's egg and shatter its soul into many bodies that are forming inside. Once they hatch, you call Tiamat's Abishai to take possession of them and make them your willing slaves.
Component Cost: 50,000 gp
Time: 1 hour
Key Skill: Arcana
At the conclusion of this ritual, you create up to 12 draconian minions that will do anything at your command. The draconians will remain with you until they are sent away or if you or them die. Draconian minions all start at level 1 (see monster stats at top and Dungeon Master's Guide for details on construction).